Resource
Actions.
- Abortion Clinic Shooting. Traits: Limit 2, One Shot. Cost: 3 of any. All Abortion Clinic cards in play are discarded.
- Ambush. Traits: Limit 2. Cost: 4 Wealth.
Choose a fetus card you control and a fetus card that another player controls. These two enter into combat immediately.
- Bragging Rights. Traits: Limit 3. Cost: none.
Play after another player refuses a challenge. Draw one card or gain two Wealth Resource Points.
- Coat Hanger Abortion. Traits: Limit 2. Cost: 2 of any.
Play when an opponent plays a Fetus card. That Fetus is immediately discarded.
- Collected Afterbirth. Traits: Limit 4. Cost: X Magic.
Play after an opposing player puts a fetus into play. Draw two cards.
- High School Prom. Traits: Limit 2, One Shot. Cost: 4 Wealth.
You may search your Resource deck and put one Fetus card directly into play.
- HQ Attack. Traits: Limit 6, One Shot. Cost: 2 Wealth.
Target an opposing players Resource deck. Remove the top card of that deck from the game.
- Stim Cell Research. Traits: Limit 2, Spagyric Labs. Cost: 4 Science.
Discard a fetus you control. Another of your fetus cards either heals all damage done to it or raises all of it’s stats by one.
- Suicidal Parent. Traits: Limit: 2. Cost: 4 Wealth.
All Trailer Trash players discard any Fetus cards they have in pay that do not have Alteration cards attached to them.
- Suicide Bomber. Traits: Limit 4, One Shot. Cost: 5 Wealth.
Target an Asset card in play. Remove that card from the game.
- Trash Can Baby. Traits: Limit 2, One shot. Cost: 2 of any.
Go through your Resource Deck and take out one Fetus card and add it to your hand.
- Underdeveloped Fetus. Traits: Limit 2. Cost: 3 of any.
Play when an opponent plays a Fetus Card. That Fetus has it’s printed Attack reduced to Zero.
- Welfare Bonus. Traits: Trailer Trash, Limit 3. Cost: 1 Wealth.
Gain Wealth resource points equal to the number of fetus cards you have in play.
- www.fetusfighters.com. Traits: Limit 4. Cost: 2 Wealth.
Go through your Resource Deck and take out one Alteration card and add it to your hand.
Alteration
- Applied Chaos Theory Backlash Implant. Traits: Limit 3, Spagyric Labs. Cost 2 Science 1 Wealth.
Each time a Spell card is used in a fight by an opposing fetus that fetus takes a point of damage.
- BioWeave Skin. Traits: Limit 6. Cost: 2 Science
Gains +2 to Resist stat.
- Breed in Weakness. Traits: Limit 6. Cost: 5 Magic.
Play on another players Fetus. Reduce the Body stat by half (round down).
- Electric Shock Implants. Traits: Limit 2, Spagyric Labs. Cost: 3 Science 1 Wealth. During combat you may pay Science Resource points for additional points of damage to the opposing Fetus.
- Elixir of Vitae. Traits: Limit 6. Cost: 2 Magic
Gains +2 to Body stat.
- Enhanced Physical Structure. Traits: Limit 6. Cost: 2 Science
Gains +2 to Body stat.
- Fingernail Claws. Traits: Limit 6. Cost: 2 Magic
Gains +2 to Attack stat.
- Increased Mobility Inducers. Traits: Limit 4. Cost: 1 Science.
All Maneuver cards have their cost reduced by 1.
- Myelomeningocele Traits: Limit 4 Cost: 4 Magic or 3 Science and 1 Wealth
Play on another players Fetus. All Attack damage done to this Fetus is doubled.
- Osteogenesis Imperfecta Traits: Limit 2. Cost: 5 Magic or 4 Science and 2 Wealth Play on another players Fetus. All Attack damage done to this Fetus is Tripled.
- Razored Fingers. Traits: Limit 6. Cost: 2 Science
Gains +2 to Attack stat.
- Resistance of a Special Nature. Traits: Limit 4. Cost: 2 Wealth.
All Spell cards affecting this fetus require an extra 2 Magic to be successful.
- Runic Tattoos. Traits: Limit 6. Cost: 2 Magic
Gains +2 to Resist stat.
- Thalidomide. Traits: Limit 3. Cost: 2 Wealth.
Play on another players Fetus. All attacks made by that fetus are reduced by 2 due to shortened limbs.
- Umbilical Whip. Traits: Limit 4. Cost: 3 Wealth.
Gains +1 to Attack stat.
- Underdeveloped. Traits: Limit 2. Cost: 4 of any.
Play on another players Fetus. Reduce the Attack to zero.
Assets
- Abortion Clinic. Traits: Limit 2. Cost: 2 Wealth 1 Science.
Once per turn you may turn the Abortion Clinic to pull one Fetus card from your discard pile and place it into your hand.
- Drug Lab. Traits: Limit 2. Cost: 1 Wealth.
Once per turn the Drug Lab provides one Wealth Resource point.
- Fertitliy Drugs. Traits: Limit 4. Cost: 2 Wealth or 2 Science.
You may put an additional Fetus card in play per turn for every Fertility Drugs you have in play.
- Gene Sequencer. Traits: Limit 2 Spagyric Labs. Cost: 6 Science.
When you put a Fetus in play you may boost it’s Stats by 1 for each Gene Sequencer you have in play.
- Net connection. Traits: Limit 4. Cost: 2 Wealth.
You get to see the upper card of your deck once each turn. You may then discard Net Connection to put the card into your hand.
- Nursery. Traits: Limit 2. Cost: 2 Wealth.
The maximum hand size of your Resources is raised by one.
- Pickle Jar. Traits: Limit 4, Trailer Trash. Cost: 2 Magic 1 Wealth.
Once per turn the Pickle Jar restores one point of lost Body on a Fetus.
- Prostitution Ring. Traits: Limit 2. Cost: 1 Wealth.
Once per turn you may put a Standard Fetus into play from your hand at no cost.
- Research Lab. Traits: Spagyric Labs, Limit 3. Cost: 1 Wealth.
Once per turn the Research Lab provides one Science Resource point.
Fetus
- Cojoined Twin Fetus. Attack: 1 Resist: 0 Body: 1. Traits: Limit 1. Cost: 5 Wealth.
You may play two face down fight cards during Place Card step of combat. Each card must target the same fetus.
- Inbred Fetus. Attack:1 Resist: 1 Body: 2 Traits: Trailer Trash,. Limit 2. Cost: 3 Wealth.
- Monkey Fetus. Attack, Resist and Body: Special. Traits: Limit 2. Cost: Special.
Target a Fetus in play. This fetus takes on all traits of that Fetus. The cost is equal to the total of the target fetus stats.
- Prodigy Fetus. Attack:2 Resist: 0 Body: 1 Limit 3. Cost: 4 Wealth
Produces one resource point (type of players choosing) when a card is being attached
- Psychotic Fetus. Attack: 2 Resist: 2 Body: 2 Limit 2 Cost: 2 Wealth
Will not leave a fight for any reason.
- Standard Fetus. Attack:1 Resist: 0 Body: 1 Limit 6. Cost: 1 Wealth.
Terratoma. Attack: 0 Resist: 0 Body: 0 Limit: 4. Cost: X
All Alteration cards played on this Fetus have their Resource cost reduced by one.
- Test Tube Fetus. Attack, Resist and Body: Special Limit 2. Cost: 6 Science.
You may allocate 4 points among the stats of this fetus when you put it into play.
Fight
Actions
- Blood is Acid. Traits: Trailer Trash, Spell, Limit 3. Cost: 3 Magic.
Any damage inflicted on your fetus this round is also inflicted on the opposing Fetus.
- Bloody Fucking Mess. Traits: Limit 2. Cost: 2 of any.
Play after your fetus wins a fight. You gain Wealth resource points equal to the Body stat of the defeated Fetus.
- Cry to Momma. Traits: Limit 2. Cost: 2 of any.
Unless an opponent plays a Special Attack on you your fetus leaves combat without winning or loosing.
- Dazzling Light Show. Traits: Limit 2. Cost: 4 Wealth.
Any attacks by the opposing fetus are not successful this turn. Draw a card.
- Fighting Family. Traits: Trailer Trash, Limit 3, One Shot. Cost: X Magic.
Play after you lose a fetus in the fight. Pick another of your fetus cards that now enters combat with the victorious Fetus.
- Fetal Psychics. Traits: Limit 2, Spell. Cost: 4 Magic
Play face up during the Place Card step of combat. The opponent must play his card face up and you may play another card face down in reaction to it.
- Paranormal Energy Shunt. Traits: Limit 2, Spagyric Labs. Cost: 2 Science.
Play when another player reveals a Spell card. That card is negated and has no affect.
- Psychotic Rage. Traits: Limit 2. Cost: 4 of any.
Starting with the next round of combat your fetus may play two fight cards instead of one.
- Reality Fade. Traits: Trailer Trash, Spell, Limit 3. Cost: X Magic.
Opposing Fetus does no damage. Discard your Fight hand and draw a new one.
Maneuvers
- Defense Position. Traits: Limit 6. Cost: 2 of any.
Double Resist for this round and draw a card.
- Fetal Jit-Su. Traits: Limit 2. Cost: Special.
You copy the attack of your opponent and use it on them. The cost of this card is equal to the cost of the attack being copied.
- Focused Stance. Traits: Limit 4. Cost: 2 of any.
Your Attack Stat is double during the next round of combat.
- Jump Back. Traits: Limit 4. Cost: 1 of any.
You neither receive nor deal any damage from attacks this turn. Draw a card.
- Side Shuffle. Traits: Limit 6. Cost: 1 of any.
The damage received this round is halved (round down). Draw two cards.
Special Attacks
- Aimed Attack. Traits: Limit 4. Cost: X
Lower the opposing Resist stat of the opposing Fetus by half (round down).
- Armor means nothing. Traits: Limit 4, Trailer Trash, Spell. Cost: 5 Magic.
The Resist stat of the opposing Fetus is reduced to Zero this round.
- Arm Breaker. Traits: Limit 4. Cost: 3 of any.
Half your Attack Stat but the opponents Attack Stat is halved for the remainder of combat.
- Crippling Leg Hit. Traits: Limit 4. Cost: 2 of any.
Half the Attack Stat but the opponent may play no Maneuver cards for the remainder of combat.
- Extra Shot. Traits: Limit 2. Cost: X
Play after Fight cards have been revealed. You may now play an additional Fight card.
- Projectile Vomit. Traits: Limit 4, Spell. Cost: 4 Magic.
Opponent discards one card at random from their Fight card hand.
- Risky Attack. Traits: Limit 4. Cost: 0
Double the Attack Stat but reduce the Resist Stat by half (round down).
- Shitstorm. Traits: Limit 4, Spell. Cost: 2 Magic.
Your fetus inflicts only one point of damage on the target. All cards played by target this round have no affect.
- Stunning Attack. Traits: Limit 2. Cost: X
The next turn the target fetus may not play any Fight cards but you do no damage this turn.