Fetus Fighter CardsResource
Actions.
- Abortion Clinic Shooting. Traits: Limit 2, One Shot. Cost: 3 of any. All Abortion Clinic cards in play are discarded.
- Ambush. Traits: Limit 2. Cost: 4 Wealth.Choose a fetus card you control and a fetus card that another player controls. These two enter into combat immediately.
- Bragging Rights. Traits: Limit 3. Cost: none.Play after another player refuses a challenge. Draw one card or gain two Wealth Resource Points.
- Coat Hanger Abortion. Traits: Limit 2. Cost: 2 of any.Play when an opponent plays a Fetus card. That Fetus is immediately discarded.
- Collected Afterbirth. Traits: Limit 4. Cost: X Magic.Play after an opposing player puts a fetus into play. Draw two cards.
- High School Prom. Traits: Limit 2, One Shot. Cost: 4 Wealth. You may search your Resource deck and put one Fetus card directly into play.
- HQ Attack. Traits: Limit 6, One Shot. Cost: 2 Wealth.Target an opposing players Resource deck. Remove the top card of that deck from the game.
- Stim Cell Research. Traits: Limit 2, Spagyric Labs. Cost: 4 Science.Discard a fetus you control. Another of your fetus cards either heals all damage done to it or raises all of it’s stats by one.
- Suicidal Parent. Traits: Limit: 2. Cost: 4 Wealth.All Trailer Trash players discard any Fetus cards they have in pay that do not have Alteration cards attached to them.
- Suicide Bomber. Traits: Limit 4, One Shot. Cost: 5 Wealth.Target an Asset card in play. Remove that card from the game.
- Trash Can Baby. Traits: Limit 2, One shot. Cost: 2 of any.Go through your Resource Deck and take out one Fetus card and add it to your hand.
- Underdeveloped Fetus. Traits: Limit 2. Cost: 3 of any.Play when an opponent plays a Fetus Card. That Fetus has it’s printed Attack reduced to Zero.
- Welfare Bonus. Traits: Trailer Trash, Limit 3. Cost: 1 Wealth.Gain Wealth resource points equal to the number of fetus cards you have in play.
- www.fetusfighters.com. Traits: Limit 4. Cost: 2 Wealth.Go through your Resource Deck and take out one Alteration card and add it to your hand.
Alteration
- Applied Chaos Theory Backlash Implant. Traits: Limit 3, Spagyric Labs. Cost 2 Science 1 Wealth.Each time a Spell card is used in a fight by an opposing fetus that fetus takes a point of damage.
- BioWeave Skin. Traits: Limit 6. Cost: 2 ScienceGains +2 to Resist stat.
- Breed in Weakness. Traits: Limit 6. Cost: 5 Magic.Play on another players Fetus. Reduce the Body stat by half (round down).
- Electric Shock Implants. Traits: Limit 2, Spagyric Labs. Cost: 3 Science 1 Wealth. During combat you may pay Science Resource points for additional points of damage to the opposing Fetus.
- Elixir of Vitae. Traits: Limit 6. Cost: 2 MagicGains +2 to Body stat.
- Enhanced Physical Structure. Traits: Limit 6. Cost: 2 ScienceGains +2 to Body stat.
- Fingernail Claws. Traits: Limit 6. Cost: 2 MagicGains +2 to Attack stat.
- Increased Mobility Inducers. Traits: Limit 4. Cost: 1 Science.All Maneuver cards have their cost reduced by 1.
- Myelomeningocele Traits: Limit 4 Cost: 4 Magic or 3 Science and 1 WealthPlay on another players Fetus. All Attack damage done to this Fetus is doubled.
- Osteogenesis Imperfecta Traits: Limit 2. Cost: 5 Magic or 4 Science and 2 Wealth Play on another players Fetus. All Attack damage done to this Fetus is Tripled.
- Razored Fingers. Traits: Limit 6. Cost: 2 ScienceGains +2 to Attack stat.
- Resistance of a Special Nature. Traits: Limit 4. Cost: 2 Wealth.All Spell cards affecting this fetus require an extra 2 Magic to be successful.
- Runic Tattoos. Traits: Limit 6. Cost: 2 MagicGains +2 to Resist stat.
- Thalidomide. Traits: Limit 3. Cost: 2 Wealth.Play on another players Fetus. All attacks made by that fetus are reduced by 2 due to shortened limbs.
- Umbilical Whip. Traits: Limit 4. Cost: 3 Wealth.Gains +1 to Attack stat.
- Underdeveloped. Traits: Limit 2. Cost: 4 of any.Play on another players Fetus. Reduce the Attack to zero.
Assets
- Abortion Clinic. Traits: Limit 2. Cost: 2 Wealth 1 Science. Once per turn you may turn the Abortion Clinic to pull one Fetus card from your discard pile and place it into your hand.
- Drug Lab. Traits: Limit 2. Cost: 1 Wealth.Once per turn the Drug Lab provides one Wealth Resource point.
- Fertitliy Drugs. Traits: Limit 4. Cost: 2 Wealth or 2 Science.You may put an additional Fetus card in play per turn for every Fertility Drugs you have in play.
- Gene Sequencer. Traits: Limit 2 Spagyric Labs. Cost: 6 Science.When you put a Fetus in play you may boost it’s Stats by 1 for each Gene Sequencer you have in play.
- Net connection. Traits: Limit 4. Cost: 2 Wealth.You get to see the upper card of your deck once each turn. You may then discard Net Connection to put the card into your hand.
- Nursery. Traits: Limit 2. Cost: 2 Wealth.The maximum hand size of your Resources is raised by one.
- Pickle Jar. Traits: Limit 4, Trailer Trash. Cost: 2 Magic 1 Wealth.Once per turn the Pickle Jar restores one point of lost Body on a Fetus.
- Prostitution Ring. Traits: Limit 2. Cost: 1 Wealth.Once per turn you may put a Standard Fetus into play from your hand at no cost.
- Research Lab. Traits: Spagyric Labs, Limit 3. Cost: 1 Wealth.Once per turn the Research Lab provides one Science Resource point.
Fetus
- Cojoined Twin Fetus. Attack: 1 Resist: 0 Body: 1. Traits: Limit 1. Cost: 5 Wealth.You may play two face down fight cards during Place Card step of combat. Each card must target the same fetus.
- Inbred Fetus. Attack:1 Resist: 1 Body: 2 Traits: Trailer Trash,. Limit 2. Cost: 3 Wealth.
- Monkey Fetus. Attack, Resist and Body: Special. Traits: Limit 2. Cost: Special.Target a Fetus in play. This fetus takes on all traits of that Fetus. The cost is equal to the total of the target fetus stats.
- Prodigy Fetus. Attack:2 Resist: 0 Body: 1 Limit 3. Cost: 4 WealthProduces one resource point (type of players choosing) when a card is being attached
- Psychotic Fetus. Attack: 2 Resist: 2 Body: 2 Limit 2 Cost: 2 WealthWill not leave a fight for any reason.
- Standard Fetus. Attack:1 Resist: 0 Body: 1 Limit 6. Cost: 1 Wealth.
- Terratoma. Attack: 0 Resist: 0 Body: 0 Limit: 4. Cost: XAll Alteration cards played on this Fetus have their Resource cost reduced by one.
- Test Tube Fetus. Attack, Resist and Body: Special Limit 2. Cost: 6 Science.You may allocate 4 points among the stats of this fetus when you put it into play.
Fight
Actions
- Blood is Acid. Traits: Trailer Trash, Spell, Limit 3. Cost: 3 Magic.Any damage inflicted on your fetus this round is also inflicted on the opposing Fetus.
- Bloody Fucking Mess. Traits: Limit 2. Cost: 2 of any.Play after your fetus wins a fight. You gain Wealth resource points equal to the Body stat of the defeated Fetus.
- Cry to Momma. Traits: Limit 2. Cost: 2 of any.Unless an opponent plays a Special Attack on you your fetus leaves combat without winning or loosing.
- Dazzling Light Show. Traits: Limit 2. Cost: 4 Wealth.Any attacks by the opposing fetus are not successful this turn. Draw a card.
- Fighting Family. Traits: Trailer Trash, Limit 3, One Shot. Cost: X Magic.Play after you lose a fetus in the fight. Pick another of your fetus cards that now enters combat with the victorious Fetus.
- Fetal Psychics. Traits: Limit 2, Spell. Cost: 4 MagicPlay face up during the Place Card step of combat. The opponent must play his card face up and you may play another card face down in reaction to it.
- Paranormal Energy Shunt. Traits: Limit 2, Spagyric Labs. Cost: 2 Science.Play when another player reveals a Spell card. That card is negated and has no affect.
- Psychotic Rage. Traits: Limit 2. Cost: 4 of any.Starting with the next round of combat your fetus may play two fight cards instead of one.
- Reality Fade. Traits: Trailer Trash, Spell, Limit 3. Cost: X Magic.Opposing Fetus does no damage. Discard your Fight hand and draw a new one.
Maneuvers
- Defense Position. Traits: Limit 6. Cost: 2 of any. Double Resist for this round and draw a card.
- Fetal Jit-Su. Traits: Limit 2. Cost: Special.You copy the attack of your opponent and use it on them. The cost of this card is equal to the cost of the attack being copied.
- Focused Stance. Traits: Limit 4. Cost: 2 of any.Your Attack Stat is double during the next round of combat.
- Jump Back. Traits: Limit 4. Cost: 1 of any.You neither receive nor deal any damage from attacks this turn. Draw a card.
- Side Shuffle. Traits: Limit 6. Cost: 1 of any.The damage received this round is halved (round down). Draw two cards.
Special Attacks
- Aimed Attack. Traits: Limit 4. Cost: XLower the opposing Resist stat of the opposing Fetus by half (round down).
- Armor means nothing. Traits: Limit 4, Trailer Trash, Spell. Cost: 5 Magic.The Resist stat of the opposing Fetus is reduced to Zero this round.
- Arm Breaker. Traits: Limit 4. Cost: 3 of any.Half your Attack Stat but the opponents Attack Stat is halved for the remainder of combat.
- Crippling Leg Hit. Traits: Limit 4. Cost: 2 of any.Half the Attack Stat but the opponent may play no Maneuver cards for the remainder of combat.
- Extra Shot. Traits: Limit 2. Cost: XPlay after Fight cards have been revealed. You may now play an additional Fight card.
- Projectile Vomit. Traits: Limit 4, Spell. Cost: 4 Magic.Opponent discards one card at random from their Fight card hand.
- Risky Attack. Traits: Limit 4. Cost: 0Double the Attack Stat but reduce the Resist Stat by half (round down).
- Shitstorm. Traits: Limit 4, Spell. Cost: 2 Magic.Your fetus inflicts only one point of damage on the target. All cards played by target this round have no affect.
- Stunning Attack. Traits: Limit 2. Cost: XThe next turn the target fetus may not play any Fight cards but you do no damage this turn.